Warlords of Draenor: Professions Overview
There are a lot of changes to professions in the new expansion, so I made this page to list what I gathered so far. I will update this page everytime I find something interesting in the new beta builds.General changes
- Direct combat benefits of Professions will be removed. This means you no longer have to level professions to get 0.5% dps increase, so leveling a profession will be more like a personal choice now.
- Realm First profession achievements are gone.
- Herbalism, Mining and Skinning will be easier to level. You can now pick herbs, harvest mineral nodes and skin animals without a required skill. The amount of ore/herb/leather you'll get is determined by your skill level. This is similar what we have now for herbs and ores in pandaria.
- You can craft directly from your bank.
- There are new Elemental reagents: [Sorcerous Air], [Sorcerous Earth], [Sorcerous Water], [Sorcerous Fire]
- Stack size for many crafting materials is increasing to 200.
- You can have up to three Garrison building generating materials for different professions. This is similar to how the Tiller's farm currently work.
- Healing Potions no longer share a cooldown with other potions, but instead share a 60-second cooldown with Healthstones. The cooldown will not reset until the player leaves combat.
Alchemy
- Most notable change is that every flask require an [Alchemical Catalyst], and some also require a [Metamorphic Crystal]. You can get these materials by making [Alchemist's Cauldron] using 20 x any [Warlords of Draenor herb] and 3 x [Blackrock Ore].
- There are no flasks for primary stats, only two tiers of secondary stat flasks. Draenor Flasks provide 400 stats, and Greater Draenor Flasks provide 500.
- There are potions which boost your primary stat or armor by 2000 for 25 sec.
- [Draenic Philosopher's Stone] is an updated version of [Zen Alchemist Stone].
- [Draenor Treasure Finding Potion] is the updated version of Potion of Luck.
- Garrison Building: Alchemy Lab.
Archaeology
- New keystones: [Frostwolf Clan Relic], [Ogre Empire Relic], [Shadowmoon Clan Relic], [Warsong Clan Relic]
- New types of Draenor digsites: Arakkoa, Ogre, Orc Clan
Blacksmithing
Most high level armors will use [Crucible Steel Ingot] and [Blackrock Steel Ingot]. We still don't know yet how you obtain these materials.There are three tiers of crafted plate items: Draenic Steel (ilvl 637), Hardened Draenic Steel (ilvl 650), and Peerless Draenic Steel (ilvl 666). These are now connected via recipes in the following manner using the Draenic Steel Shoulders as an example:
637 - [Draenic Steel Shoulders]
- 30 x Crucible Steel Ingot, 12 x Blackrock Steel Ingot
- 35 x Crucible Steel Ingot, 14 x Blackrock Steel Ingot, 1 x [Draenic Steel Shoulders]
- 45 x Crucible Steel Ingot, 18 x Blackrock Steel Ingot, 1 x [Hardened Draenic Steel Shoulders]
Garrison building: The Forge
Cooking
Cooking recipes are split into two tiers. The weaker food grants 125 of a stat and requires a single piece of meat/fish. The stronger food grants 150 of a stat and requires two weaker dishes as well as an herb to cook.Weaker food: [Blackrock Ham] - 1x Draenor Boar Flesh
Stronger food: [Blackrock Barbecue] - 1x [Blackrock Ham], 1x [Grilled Gulper], 1x Fireweed
Enchanting
- All current enchants cannot be used on items higher than level 600.
- New materials: [Draenic Dust], [Blackfire Essence], [Rune Shard]
- Garrison Building: Enchanter's Study
- [Mark of Blackrock] - Permanently enchants a melee weapon to sometimes increase armor by 500 for 12 sec. Effect can only occur when you are below 50% health.
- [Mark of Shadowmoon] - Permanently enchants a melee weapon to sometimes increase Spirit by 500 for 15 sec. Effect can only occur when you are below 50% mana.
- [Mark of the Frostwolf] - Permanently enchants a melee weapon to sometimes increases multistrike by 500 for 6 sec. Effect can stack 2 times.
- [Mark of the Shattered] - Hand Permanently enchants a melee weapon to sometimes bleed your enemy for 5733 to 6662 damage over 6 sec.
- [Mark of the Thunderlord] - Permanently enchants a melee weapon to sometimes increase your critical strike by 500 for 6 sec. While active, critical heals and attacks may extend the duration.
- [Mark of Warsong] - Permanently enchants a melee weapon to sometimes increase haste by (100 * 10), diminishing by 10% every 2 sec.
Engineering
- It has been stated in interviews that some tinkers will become BoE in Warlords and will not require Engineering.
- There are three versions of each pair of Warlords goggles, at levels 620, 650, and 675.
- New BoP gun that has three versions, at levels 620, 675, 700.
- Ranged weapon enchants: [Megawatt Filament], [Oglethorpe's Missile SplitterLinks]
- [Blingtron 5000] - While he will give out gifts to players once per day, he will also fight other Blingtron units to the death. (4 Hrs Cooldown)
- [Walter] - Attempts to assemble Walter, the world's laziest waiter and butler, who might help out for up to 10 min. Jeeves can grant bank access to his creator. For everyone else, he sells some fairly terrible food. (1 Hour Cooldown)
- [GUMM-E] - MOLL-E usable by non-Engineers.
- [Findle's Loot-A-Rang] - non-Engineer version of the Loot-A-Rang.
- [Gearspring Parts] - Seems to be something you get by fixing or creating devices.
- [World Shrinker] - Only for Gnomish engineers.
- [Ultimate Gnomish Army Knife] - Not a combat rez, but will work 100% of the time. Side effects on the engineer may still occur.
- [Wormhole Centrifuge]: New Engineering wormhole
- Garrison Building: Engineering Works
Fishing
- For each fish type, there are 3 sizes of fish: Small, Normal, Enormous. It will depend on your fishing skill which one you can catch, but it's still unclear how to catch Enormous, you might need more than just fishing skill. All of these fish can be opened. It is likely that the Small, Normal and Enormous sizes will contain different volumes of Flesh (example: [Fat Sleeper Flesh]), and that Flesh will be used in cooking recipes.
- Each fish type has a specific named bait, which can only be used in the appropriate zone. The purpose of this bait is currently unclear.
- Garrison building: Fishing Shack
Herbalism
- You can now pick herbs without a required skill. The amount of herbs you'll get is determined by your skill level.
- [Chameleon Lotus]
- [Frostweed]
- [Gorgrond Flytrap]
- [Starflower]
- [Nagrand Arrowbloom]
- [Talador Orchid]
- [Fireweed]
- Garrison building: Herb Garden
Inscription
- New Darkmoon card: [Darkmoon Card of Draenor].The decks you can make with it are:
- [Iron Deck] - [Knight's Badge] - Stamina
- [Visions Deck] - [Winged Hourglass] - Intellect
- [War Deck] - [Skull of War] - Strength/Agility
- [Moon Deck] - [Sandman's Pouch] - Intellect
- All the old research methods are gone. You can now discover Glyphs from non-cooldown research spells like Research: Moonglow Ink.
- New inscription materials: [Warbinder's Ink], [Ink of the Clans], [War Paints]
- Exclusive categories have been added for some glyphs. Other glyphs from the same category cannot be applied at the same time. (you can't use two glyphs that buff the same ability)
- Some glyphs are now exclusive to a specialization.
- All classes now learn some of their Major Glyphs at level 25, 50, 60, and 75. Recipes for these Glyphs have been removed.
- Garrison building: Scribe's Quarters
Jewelcrafting
- Unlike gem sockets today, gem sockets in Warlords of Draenor will be rarer but more powerful. They have a small chance to be on an item
- Primary stats, so strength, intellect and agility, will no longer be gem-able. Only secondary stat gems including Spirit and Bonus Armor.
- Meta gems and socket bonuses are removed.
- Garrison building: Gem Boutique
- Two vanity items: [Prismatic Focusing Lens], [Reflecting Prism]
Leatherworking
- Not much data yet.
- It's very likely that we will see a similar crafting system to Blacksmithing. There will be three tiers of crafted leather items: (ilvl 637), (ilvl 650), and (ilvl 666). These will be connected via recipes. For example, to craft an ilvl 650 armor, you need the ilvl 637 armor and a few other materials.
- Garrison building: The Tannery
Mining
- You can now harvest mineral nodes without a required skill. The amount of ore you'll get is determined by your skill level.
- New ores: [True Iron Ore], [Draenic Iron Ore], [Blackrock Ore]
- Garrison building: Mine
Skinning
- New materials: [Raw Animal Hide Scraps], [Raw Animal Hide], [Stitched Starglazed Leather], [Tanned Leather]
- Skinning skill requirement will be removed and the amount of leather you'll get will be determined by your skill level.
Tailoring
- New materials: [Hexweave Thread], [Sumptuous Fur], [Hexweave Cloth]
- [Hexweave Bag] - New 30 slot bag.
- [Creeping Carpet] - New mount.
- Epic ilvl 640 gear: Hexweave Armor
- Rare ilvl 530-570 gear: Hand Spun Armor
- Garrison building: Tailoring Emporium
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